Posts posted by Atomnium.1532
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Swords saved?
in Necromancer
Posted February 14
I'm very happy that we got a stream to see the changes and gauge the changes before they go live
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Speculation...what do "the people" think will be the strongest, or even just most fun class\build with the patch on Feb 27
in Professions
Posted February 9
Ele what ? Don't know what you talking about
Speculation...what do "the people" think will be the strongest, or even just most fun class\build with the patch on Feb 27
in Professions
Posted February 9· Edited by Atomnium.1532
Assuming no change since BETA and speaking about PvE :
- Scepter Heal herald is pretty much broken, with about double the barrier that the Mechanist mace provided before a salvo of 3 nerfs. We are talking about 13k+ permanent barrier from pressing 1 and 2 and nothing else, obviously while providing about every boon in the game but alacrity with the highest boon range and the highest permanent ticking healing through the best healing% bonus of all classes and specs. Basically imagine current herald but is generating 3k barrier/sec. It also does more dps than sword by again spamming 1 and 2. Basically, the beta version is the best power weapon and the best healer weapon combined. It aint staying like that but still the most promising weapon.
- Chrono heal is probably gonna be very strong too adding even more tools to an already solid healer
- Pistol Guardian is likely the most fun and useful weapon in the dps department as it provides a lacking weapon swap to condi builds.
- Axe thief is getting nerfed, let's be honest it's just happening, the game won't go to let's have 67k dps right now. And the gameplay is actually very resident sleeper.
- Ranger mace is a decent addition to the support kit in particular but generally a cool weapon.
- Warrior staff is decent, might be very fun but really I don't see warrior butting into the support role with the terrible healing and boons it provides, might end up being another power weapon so meh.
- The other 2 weapons are practically unusable garbage, the engineer bow should basically go back to the drawing board or to the trash bin altogether as it has literrally no build where it would be a good idea to use it ever...except... afk botting... I'm guessing it's a PvP or WvW weapon(this is still probably a stretch too) and the 'new necro power weapon' does less damage than dagger auto attacks when using perfectly every single sword button, so after tuning maybe, but in the meantime it is just one more dead weapon in the necro arsenal, joinining the axe in both function and efficacy.
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New heal scourge player need help
in Necromancer
Posted February 5
On 1/31/2024 at 1:39 PM, CafPow.1542 said:
+GS5 and Staff5
also, chill prevents the breakbar from refilling if i am remembering correctly.
but the dagger 3 is „just“ an immob. While immob is superstrong especially in pvp, it’s a soft-cc afaik. (Edit: I’m wrong. Immob does breakbardamage)
the only hard-cc that are also condis are fear and provoke. But maybe i have a wrong info so be my guest and correct me 🙂
Every CC-condi is just a ticking drain on breakbar, no special effect :
https://wiki.guildwars2.com/wiki/Defiance_bar#Control_effects
Chilled is 33 defiance bar/sec
Any chance of getting an update on the follow up?
in Professions
Posted July 17, 2023· Edited by Atomnium.1532
No, Arenanet has a firm belief that patches should be feeling like a gatcha.
They'll actually willfully hide informations from their patchnotes to create surprise. (Mace mechanist change for example, 3 weeks after the patch and it is still not documented anywhere on any patch notes)The Follow up message is basically 'here's the direction we are thinking of, we will now proceed shutting down all channels of communication until the patch is released and will implement additionnal changes without warning'
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Rune of Sanctuary with Desert Empowerment
in Necromancer
Posted July 17, 2023
Read Desert Empowerment tooltip.
Vote for your preferred upcoming weapon per Adventure Profession.
in Professions
Posted July 11, 2023
I'm sucha normie, i put my vote and it was the most voted for in every case
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Heal Firebrand Deserves Nerfs
in Guardian
Posted July 8, 2023· Edited by Atomnium.1532
I agree, i'd much rather have abundant stab than having it removed from firebrand and feel like you lose the control of your character frequently, i've never been a fan of repeated loss of control and gw2 can be a pain in the behind when it decides to chain CC you.
But as I said, I'm sure some purist will argue that punishing standing in aoe and not dodging should be part of the experience and it is not a crazy stance either.
Heal Firebrand Deserves Nerfs
in Guardian
Posted July 8, 2023· Edited by Atomnium.1532
I mean Firebrand is indeed very much overperforming in Fractals especially, the value of stab and all.
Advocating for the firebrand stab application to be democratized or removed both have their trade-offs.Do people really want a world where you are CC-punished a lot and feeling like you are a pinball in some circ*mstancess ?
Do people really want a world where regardmess of comp, CC is non existent because healers provide stab to the degree of FB ?I'd like the game to not feel like you lose control of your character for 4 seconds everytime a maggot farts, but some people may say that the player should be punished for not avoiding kitten properly.
But anyone who thinks FB is 'balanced' is made of copium.
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Beta best combos?
in Professions
Posted July 1, 2023
3 hours ago, Aylpse.6280 said:
Anything to shake up the support meta? Or still same old same old Firebrand and Mech/Rev?
Some decent stuff on catalyst with sword warhorn, pretty much boon vomit. Mace scrapper has some good things going too.
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Let's discuss Quickness and Alacrity.
in Professions
Posted June 12, 2023
We're mostly in agreement. My prediction is that we'll have 1-2 years of iterration in that cursed direction until they realize that it was a poor design. I mean it's not like Anet is a stranger to drastic vision shifts.
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Let's discuss Quickness and Alacrity.
in Professions
Posted June 12, 2023
18 minutes ago, FrancisN.9276 said:
I am afraid the "too much work/coding/number adjusting" excuse cannot be justified when the problem was of their own making. If we screw up something, it is our responsibility to find ways to fix it instead of saying "fixing it demands a massive amount of work" and just moving ahead, building up bigger issues upon the original issue.
Oh I'm not excusing or advocating for the devs decision to put such an emphasis on these boons and have the game revolve around them.
What I'm saying is that pivoting away from that design is not a simple toggle. Huge work has to be done afterward to rebalance around the absence of these as the core of certain specs. It would be a big shift, I believe as most here that it would be a net positive to remove them altogether/make them baseline and that numerical outliers can be dealt with after quickness alac would be baseline.
Remember that it took YEARSfor Anet to make enough specs provide them so that we don't have to stack the 1-3 specs that provide it and have some degree of diversity, I'm not expecting undoing the years of design around it to be done in a monthly balance patch, that's what I'm saying. I absolutely believe that eventually, quickness and alac will change or be removed, but I don't think it's likely that it'll come soon™.
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Let's discuss Quickness and Alacrity.
in Professions
Posted June 12, 2023· Edited by Atomnium.1532
I think the desire for those boons to be gone has been heard from the devs at this point, but I'm guessing even if the will to satisfy this community desire was there it would mean like dozens of traits would need to be entirely reworked, a big balance shift that would require massive number tuning all over the place and an amount of work that is unreasonable without impairing the other tasks that developers need to do for content release.
But considering we're at like the 12th thread about this in the profession forum with a somwhat consensus that Q and alac need to go, content creators already conceding that those buffs are not healthy for the game, new arrivals in the game like Preach pointing specifically to that point and saying that they don't like it.
The feedback is overwhelmingly clear.
I'm fairly confident that the devs actually know about the Quickness/Alac conversation but that even IF they would to finally consider it, it would be a pivotal change that would be addressed in an expansion where you can justify pouring more ressources into a core change to the combat like this one.
There is also the gamemode problem. If Quickness / alac speed was really baseline, what about sPvP ? Do we just have gw2 pvp move at +50% speed and move on without thinking of the consequences ? Even WvW.
And wouldnt that feel even worse than now if whenever you entered a pvp match or wvw you didnt have this speed ? It's not really a simple toggle, there are tons of tentacles to what Quickness and alac impact.
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June 27 Balance Update Preview
in Professions
Posted June 11, 2023
Just putting it there, i do not understand the decision to select Untamed as the Quickness spec since Soulbeast has quickness things in it (through the essence of speed and live fast).
It would absolutely make more sense to grant it to soulbeast, would synergize quite well with Moa stance and could be applied on stances in lieu or in addition to stanceshare or as a pulsing boon while at least one stance is active to favorise smart gameplay.- 5
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pDPS Berserker Benchmarks in PvE - June 27 Estimations
in Warrior
Posted June 11, 2023· Edited by Atomnium.1532
Wrong thread sorry
Alacrity Scourge
in Necromancer
Posted June 11, 2023
Arguably if you dont need huge healing, like in a speedrun even as ritualist, celestial or any semi offensive build you might keep amazing boon providing and be a very effective pick in the high end meta as an alacscourge.
My issue is as said a lot in this post and others, it cost every other possible scourge niche, from the boon corrupt, the 10 target cap, the revives, the dps etc... Basically the Thanos meme 'what did it cost you - everything' is very appropriate here.
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Alacrity Scourge
in Necromancer
Posted June 11, 2023· Edited by Atomnium.1532
Yeah, they seem to take the most convoluted route to achieve an easily attainable goal, and that's why I'm suspecting that they are so worried about scourge being a little to powerfull that they'd rather have it being useless for a while and incrementally making it okay rather than seeing the slightest hint of dominance all over again.
Alacrity Scourge
in Necromancer
Posted June 11, 2023· Edited by Atomnium.1532
They specifically mentionned that shades are kind of a problem in the sense that the mechanic provides 10 target skills while the whole game has been redesigned around 5 target boons, damage target cap etc...
Scourge basically had to let go of some of their uniqueness not to be 'oppressive' as they say, meaning that if current scourge was to have alacrity it could be regarded as such an overpowered pick that we would enter Scourge era 2.0.
The devs clearly have PTSD about years of scourge dominance and are doing everything they can to prevent it from being remotely possible while tweaking it. Problem is that they removed every single positive aspect of scourge so it no longer has any value but as a support.
Any dps scourge would have :10 target cap damage
10 target cap barriers
10 target cap cleanse
Ability to damage at three different places by placing shades smartly
Big revive capability
Boon corruption
Significant % damage reduction through shades
Concentration and expertise baked in shades
Converting life force into barriers through sand cascade even as a dps to soft-support the team
F1 being rotational and placing minor barriersLow-end condi dps
As a support however it might be very good :
With a build like (if you were to translate post patch)http://gw2skills.net/editor/?PSwAg+ZlNweYSMImJm8X5veA-zxIY1ojvMquESPD89gEK7h3y/bWQFA-e
You'd give perma 25 might, perma alacrity, perma fury, perma regen, good barrier providing, good swiftness uptime, some aegis, great CC, condi cleanse and boonstrip, vampiric presence, last rites, minor revive with transfusion, low vuln application, infinite life force, be the most tanky thing in the universe and provide very low dps contribution (still higher than a HAM).What the patch seems to intend is for Scourge to be a support and a very classic one, probably very strong but pigeonholed into this specific setup while condi and other hybrid gutted to the point of unusability.
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Signets of Suffering clarification?
in Professions
Posted June 11, 2023
Yes, it will no longer grant passive effect otherwise the wording would have been 'In addition to its existing effect' unless proven otherwise.
Low intensity will suffer sadly.
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June 27 Balance Update Preview
in Professions
Posted June 10, 2023· Edited by Atomnium.1532
This patch is the worst I've ever seen, and we've seen some stinkers. Every single implementation is a mistake. The desire to make quickness painful to acquire as herald, scrapper, deadeye etc is legit incomprehensible . You've seen a lot of new player feedback, from preach and others who encounter the game, have they said 'What we'd like is that quickness and alac should really be hard to get and on very niche role and specs, so that players are forced to play convoluted builds that no one want to play' ? Is that madness, stupidity, ubris, lack of resources, rush ?
The scourge you just decided to delete from the game and promised to fix it in a later patch. It was mentionned that some pieces might be missing for some specs that are getting a new role.
That's not how you do a patch, you don't break the legs of the favorite character of a player and then promise him that he'll get arms in several months.The game has legit been going in the right direction, and I'm guessing this is the end of the road for that trajectory.
Do not release this patch. You'll anger a lot of players and delete the good will you've been building since EoD.
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June 27 Balance Update Preview
in Professions
Posted June 10, 2023· Edited by Atomnium.1532
9 minutes ago, Muffin Nook.5923 said:
why arent they reworking how revs do quickness since they are basically handicapping scrappers by forcing them to leap and blast to do the same thing they get by spamming they facets.
They are, quickness will now pulse by having 6 pips in use (so using the draining skill from legends). You no longer get quickness when facets are consumed. Qherald is also dead, only remaining Qpower is catalyst.
Suggestion: Improving PvE Boon Support Builds
in Professions
Posted June 10, 2023· Edited by Atomnium.1532
Agreed with first response, i don't believe that Quickness and alacrity bring anything to the game but a hollow feeling of out-of-pace combat when they are missing.
I am pretty much convinced in this day and age, that the game would be healthier with those boons removed altogether and the base skill speed and recharge improved.
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Pve Scourge Nerf
in Necromancer
Posted June 9, 2023
Scourge pve nerf is more than brutal, it is actually spec destroying except as a replacement for HAM (which is not happening).
But even more concerning to me is that power quickness is now very hard to obtain, Qherald is probably dead, Qscrapper is probably dead as well.
I'm guessing Catalyst is going to be goto for power quickness because I don't see much PowerQ providers in the post patch landscape, and quickness-less GW2 is a nightmare.- 4
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June 27 Balance Update Preview
in Professions
Posted June 9, 2023· Edited by Atomnium.1532
I was hoping for scourge to get alacrity, I was also expecting its revive potential to have to be nuked to make room for balanceability.
I was not expecting Scourge as an entire spec to be nerfed for this and become trash. Yes shades making the scourge have 10 target is a problem, not having perma 3 shades is a big problem too as the spec was designed around it.
It means that Sand sage now provides a variable expertise and concentration amount making itemisation clunky, it is also a 10% damage received nerf and because of blood as sand makes scourge an underwhelming low damage, squishy condition spec, a weak alac provider that needs to sacrifice everything to get alacrity.
The trade-offs from this patch are not worth it, and it basically kills scourge in every meaningful way but as a pure support barrier-alac healer, and its competing with alacmech for this....
In the end, logging in after the patch would be as a condi scourge :
-Lost 150 expertise & concentration
-Lost 840 barrier / seconds (all targets from desert empowerement counted)
-Lost 6 target on every shade skill and trait except for 20 secondes every minute- 22
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would anyone play a heal necro?
in Necromancer
Posted June 9, 2023· Edited by Atomnium.1532
Would love to play healscourge and not have the stigma of being a noobcarry, yes 🙂
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